AI Insights · Timothy · January 2022
Top 5 Sandbox Games on iOS in Australia Q4 2021
Discover the performance trends of the top 5 sandbox games on iOS in Australia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 sandbox games on iOS in Australia displayed varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Roblox saw its weekly revenue fluctuate throughout the quarter, peaking at around $608K in early October and experiencing a low of approximately $240K by the end of October. Weekly downloads for Roblox started at about 30.4K in late September but dropped to around 14.1K by mid-November before recovering to 28.7K in late December. The game maintained a steady user base with weekly active users hovering around 560K to 610K.
Rec Room: Play with Friends experienced modest weekly revenue, reaching a peak of $2.5K in early November. Weekly downloads were highest at approximately 15.8K in early October but declined to around 4.8K by mid-December, before rising again to 8.7K at the end of the quarter. The game’s weekly active users peaked at 24.3K in mid-October and ended the quarter at approximately 16.3K.
MultiCraft — Build and Mine! had no reported revenue but saw weekly downloads start at around 3K in late September and dip to approximately 1.5K by mid-December. Active users for MultiCraft remained fairly stable, ranging from around 25.9K to 29.5K throughout the quarter.
Block Craft 3D: Building Games generated a peak weekly revenue of about $2.9K in early October. Weekly downloads fluctuated, starting at 2.8K in late September, dropping to around 1.6K in early December, and finishing at 1.9K by the end of the quarter. Active users for Block Craft 3D ranged from approximately 6.1K to 9.2K, with a slight increase towards the end of December.
Minecraft consistently performed well in terms of revenue, peaking at around $89K in late December. Weekly downloads for Minecraft were relatively stable, averaging around 1.5K throughout the quarter. The game maintained a strong user base, with weekly active users ranging from about 115K to 135K.
For more detailed insights on these apps and others, visit Sensor Tower.